Tool for automatic PS5 executables porting to Linux and Windows https://boykopovar.github.io/AnyPS5/
  • C++ 91.5%
  • Python 5.5%
  • CMake 2.6%
  • JavaScript 0.2%
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Dean 0dd2fffe35
Merge pull request #16666 from MarrasFederico/feat/np-signaling-peer-net-info-checks
feat(libSceNpSignaling): check sceNpSignalingGetPeerNetInfo arguments
2026-11-09 21:56:45 +13:00
.github Merge pull request #17636 from oneandonlydean/ci/windows-dispatch-timeout 2026-11-09 20:54:26 +13:00
3rdparty Merge branch 'main' into feat/nkwebkit-gzip-streams-20261105 2026-11-09 05:56:05 +13:00
cmake Merge branch 'claude/jxr-row-state' into claude/jxr-postproc 2026-11-06 01:52:50 +00:00
core Merge pull request #16666 from MarrasFederico/feat/np-signaling-peer-net-info-checks 2026-11-09 21:56:45 +13:00
demo/web fix(web): explain why a ZIP or folder is not a PS5 app 2026-11-07 06:34:47 +01:00
docs Merge pull request #16666 from MarrasFederico/feat/np-signaling-peer-net-info-checks 2026-11-09 21:56:45 +13:00
tools Merge pull request #15910 from sandivd/fix/tools-title-run-bmp-depth 2026-11-09 18:59:54 +13:00
.gitignore Merge remote-tracking branch 'upstream/main' 2026-11-05 18:18:57 +02:00
.gitmodules Merge branch 'main' into feat/nkwebkit-gzip-streams-20261105 2026-11-09 05:56:05 +13:00
AGENTS.md docs(agents): list the Fixes line of the pull request template 2026-10-26 14:03:31 +00:00
CMakeLists.txt Merge pull request #15907 from Ondra97/codex/c015-split-debt-tests-20261104 2026-11-09 18:59:36 +13:00
CONTRIBUTING.md ci: run the write watch and Intel Debug register context jobs on macOS only for manual runs and main pushes 2026-11-04 21:42:55 +01:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md Merge pull request #15589 from alvaroelpob/docs/readme-catalan 2026-11-07 10:52:51 +01:00

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About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shader forms decoded, counted from the code implemented in 7 days

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states throw a C++ exception, usually std::runtime_error. An exception that nothing catches prints its what() to stderr and ends the process.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.